All work

Case study 02 — Landing page · AI product · Concept

RPGG

A landing page for an AI tool that generates consistent game assets, redesigned from v1 to v2 for clarity and conversion.

RPGG Logo · RPGG
Product
RPGG, a concept AI tool
Category
Landing page, AI product
Role
Designer: UX, UI, visual design
What I made
Landing page v1 and v2, style picker, pricing and responsive layouts
Tools
Figma
Year
v2 refined 2026
RPGG landing page hero with a knight in a fantasy landscape

The challenge

RPGG is a concept AI tool that helps indie game developers generate consistent characters and environments in the art style their game already has. A self-initiated project.

The landing page has one job: help a small-team developer understand, in seconds, that RPGG can match their game's style, and get them to try it for free.

The solution

A second version of the page. The idea stayed the same; the execution got sharper. Text moved off the art, the page became one dark canvas, and every section answers the next question a developer would ask.

First

v1

I designed the first version of the landing page.

Then

Fresh eyes

I came back to it later and critiqued it like someone else's work.

Finally

v2

Same idea, sharper execution: hero, style picker, pricing and mobile.

Who it's for

Indie developers and small studios who need a lot of art (NPCs, environments, variations) but don't have a full art team. They care about consistency, engine-ready exports and price.

01 — Iteration

Same idea, sharper first impression.

I designed the first version, then came back to it with fresh eyes. The idea stayed the same; the execution got sharper.

V1 and V2 of the hero, side by side

02 — Style picker

From a row of labels to a real choice.

V1 style labels beside the V2 selectable style cards

03 — Pricing

Making the recommended plan obvious.

V1 and V2 pricing

04 — The full page

Hero, styles, worlds, proof, features, pricing.

Each section answers the next question a developer would ask.

The full V2 landing page
Scroll inside the frame to see the full page.

05 — Responsive

Designed for the phone in a dev's other hand.

Hero, style picker and pricing on mobile

06 — What I learned

Less, but sharper.

Revisiting your own work is the fastest design critique there is. Most of v2's gains came from removing things: a second background, decorative shapes and duplicate buttons.